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2011年9月29日 (木)

【DA2】コンバット・スキップ・ボタン

 があればいいのに、というお話。

 BioWareのライター、ジェニファーの過去の発言を引用している。

http://social.bioware.com/forum/1/topic/141/index/8396736/1

 OPの主張(?)は、そんなやつはヴィデオゲームを遊ぶな! ブルーレイでも観とけ!

 だって買って遊ぶまでわからんだろうが。
 
 しかも「うーん」なコンバットのダメゲームを一辺買ってしまったらもはやサンク(埋没)コスト。泣いても叫んでもダメ(パッケージなら中古に売るって手はあるか)。
 少しは(ストーリー部分だけでも)回収させてくれよ。

 私は、ジェニファーにアグリー。ただし、私の場合、ものによってはですが。

 (ただし、この記事はもう何年も前の次のものから引用されているらしい。もっと大勢にゲームを遊んでもらえるには?という質問の答え。原文は文末にコピペ)

http://www.killerbetties.com/killer-women-jennifer-hepler/

 Dark Soulsでそれやったら意味ないけど。

 FFXIIIでは、まじで欲しかったよ・・・。しかもストーリーだって一本道だから、全部ムーヴィーで見せて欲しかった。もう最初からムーヴィーのみ鑑賞ボタンでも良い。

 Dundeon Siege IIIも(PC版はゲームプレイが無理すぎるので)一部で欲しかった。

 もはやフォーラムには、DAファンしかいないのか、OPの主張(?)は人気ありません。

 「ダイアログをとばせるボタンはある。なぜコンバットをとばすのがいけないんだ?」

 「ただコンバットをグラインドするだけならMMOを遊ぶ」

 「しかし、コンバットをスキップしてしまったら、もはやアドヴェンチャー・ゲームと変わらないのでは?」

 いや、往年の(紙の)ゲームブックと変わらないのでは?

 そこがポイント。
 私なんか、ぶっちゃけそれでもいいかもしれない。

 ただ誰かが書いているように「だったら(60USDとるんだったら)ストーリー・ドラマ部分は増やしてくれるんだろうな?」というのもいえる。
 逆に言うとそのほうがうれしかったりする。

 それは、もはやCRPGじゃない?

 すまんが、私にとっては、もはや(大多数のジェネリック)MMOがRPGじゃないからね。

 その見方だって人それぞれなわけで、「製作」しかしていないMMOプレイヤーはじゃあ、なんだ、っていう話にもなるだろう。サーバーで「チャット」しかしていないのは、立ち入り禁止か。

 ま、BioWareがそんな早送りボタンをつけるはずはないし、Easy難易度よりさらに楽なCasualでもなんでもつければいいだけの話。それは簡単な話でしょう。
 むしろ、過去のCRPGに比べて、どう転んでも結局いつも戦うしかない、という開発者にとって「楽な」方法しか選べないようになっているなら、それは悪しき方向性だと思う。 

 ジェニファーご本人はいないらしので、ゲイダーさんが代弁している。当然のことしか語っていない。訳すほどのこともないので、ご興味があればご自由に。

Jennifer can, without a doubt, speak for herself-- and she might, if she weren't currently on leave. Personally, I wouldn't want to put words in her mouth (as many other people seem to be willing to do) but I know for a fact that she loves RPG's. She comes from a tabletop RPG background, and worked on several tabletop RPG systems.

I think, however, that to her (and to many people) what she loves most about RPG's is the story. I don't know that she dislikes combat per se-- she certainly seems to appreciate the importance it plays in heightening the tension of a story-- but I imagine she's not as big a fan of CRPG combat mechanics, especially when they frustrate her and keep her from getting to more of the story. I don't think that, speaking as a player, asking for the option to skip combat is a crime.

Would we ever do that? Probably not-- though I can think of worse suggestions. Beyond that, Jennifer is a writer and we don't have a lot of input on game mechanics anyhow... any more than a programmer would have input on the art or an artist on the AI programming. People see "developer" and they jump to conclusions, like how some people think I'm a Lead Designer or something equivalent that decides everything that BioWare does or creates just because I post here frequently, but the truth is that the process of making a game is very collaborative with a lot of interdependencies. Everything is limited by everything else, and that's just how it works. Jennifer doesn't need to be interested in combat mechanics because that's not her job (outside of how combat plays a part in the quests she's writing), and comments that she should be seem to forget there's far more to RPG's than just the combat.

Odd that this would have to be stated on these forums, where people regularly say the opposite ("hack and slash isn't what an RPG is about") or say things like "the art quality isn't important, it's the story that matters"... but it seems some people will take any opportunity they can to lay blame or make personal attacks that smack of misogyny. Which is a little sad. Jennifer's an excellent writer and also a fine designer, and different viewpoints are just as welcome on a development team as they are among the fans.

Keep that in mind, please, and stay excellent.

**********

 ジェニファー発言の元記事の一部。

If you could tell developers of games to make sure to put one thing in games to appeal to a broader audience which includes women, what would that one thing be?

A fast-forward button. Games almost always include a way to "button through" dialogue without paying attention, because they understand that some players don't enjoy listening to dialogue and they don't want to stop their fun. Yet they persist in practically coming into your living room and forcing you to play through the combats even if you're a player who only enjoys the dialogue. In a game with sufficient story to be interesting without the fighting, there is no reason on earth that you can't have a little button at the corner of the screen that you can click to skip to the end of the fighting.

Companies have a lot of objections, such as how to calculate loot and experience points for a player who doesn't actually play the combats, but these could be easily addressed by simply figuring out an average or minimum amount of experience for every fight and awarding that.

The biggest objection is usually that skipping the fight scenes would make the game so much shorter, but to me, that's the biggest perk. If you're a woman, especially a mother, with dinner to prepare, kids' homework to help with, and a lot of other demands on your time, you don't need a game to be 100 hours long to hold your interest -- especially if those 100 hours are primarily doing things you don't enjoy. A fast forward button would give all players -- not just women -- the same options that we have with books or DVDs -- to skim past the parts we don't like and savor the ones we do. Over and over, women complain that they don't like violence, or they don't enjoy difficult and vertigo-inducing gameplay, yet this simple feature hasn't been tried on any game I know of.

Granted, many games would have very little left if you removed the combat, but for a game like Deus Ex or Bioware's RPGs, you could take out every shred of combat and still have an entertainment experience that rivals anything you'd see in the theater or on TV.

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